Rules rough draft #1
- Two to six players
- Ages 7+
- The objective of the game is to get your player to Atlantis before anyone else
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If snake eyes it rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
- Ages 7+
- The objective of the game is to get your player to Atlantis before anyone else
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If snake eyes it rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
Rules Rough Draft #2
- Two to six players
- Ages 7+
- The objective of the game is to get your player to Atlantis before anyone else
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If snake eyes it rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
Probability:
- The likelihood of getting each character
1. - Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
- The likelihood of rolling snake eyes, activating the player’s special ability
-Dice: randomness
-Treasure Chest Cards being shuffled, also randomness
- Ages 7+
- The objective of the game is to get your player to Atlantis before anyone else
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If snake eyes it rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
Probability:
- The likelihood of getting each character
1. - Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
- The likelihood of rolling snake eyes, activating the player’s special ability
-Dice: randomness
-Treasure Chest Cards being shuffled, also randomness
Final Draft Rules
- Two to six players
- Ages 7+
-Two dice needed
- The objective of the game is to get your player to Atlantis before anyone else
-When you land on the treasure chest space you draw a treasure chest card from the pile
-Whirlpool spaces cause you to lose a turn
- When you open the box take all the treasure chest cards and separate them into a pile and put them on the space provided
-When you draw the treasure chest card you must use it that turn.
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If any doubles are rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
· 1. Whales: “Moby Dicked” Every player in front of the whale, is pulled back one space
· 2. Turtles: “Ride the current….dude” He can switch with the player in front of them
· 3. Sharks: “Scent of Blood” If there is a player up to 6 places ahead of them, the player that is not the shark rolls one die and go back that many spaces
· 4. Dolphins: “Sonar” moves to the next treasure chest using sonar
· 5. Sting Ray: ”Barbed” Choose two people to go back 3 spaces
· 6. Jellyfish: “Shocked” Every player on the next turn can only use one
- Ages 7+
-Two dice needed
- The objective of the game is to get your player to Atlantis before anyone else
-When you land on the treasure chest space you draw a treasure chest card from the pile
-Whirlpool spaces cause you to lose a turn
- When you open the box take all the treasure chest cards and separate them into a pile and put them on the space provided
-When you draw the treasure chest card you must use it that turn.
Procedures:
1. Role the die to decide what character you will get (1=whales, 2=turtles, 3=sharks 4=dolphins, 5=stingray, 6=jellyfish)
2. Roll the dice to decide who goes first
3. Roll the dice and move that many spaces, then the player to your left goes next
4. Continue to roll the dice until one player wins
· If any doubles are rolled then you preform the special abilities of your character
· If you land on a treasure chest space pull a card and do what is stated on the card
· 1. Whales: “Moby Dicked” Every player in front of the whale, is pulled back one space
· 2. Turtles: “Ride the current….dude” He can switch with the player in front of them
· 3. Sharks: “Scent of Blood” If there is a player up to 6 places ahead of them, the player that is not the shark rolls one die and go back that many spaces
· 4. Dolphins: “Sonar” moves to the next treasure chest using sonar
· 5. Sting Ray: ”Barbed” Choose two people to go back 3 spaces
· 6. Jellyfish: “Shocked” Every player on the next turn can only use one