Formal Game Elements
1. A) The assigned objective of the game is to make a race themed game.
B) The primary objective for our game is to get to “Atlantis”, the finish point.
C) There are no secondary objectives.
2. A) Player Interaction: Multiplayer v. Game
3. A) The starting action procedures of the game is to take the game out of the box and set it up.
B) The progression of action procedures is dependent on the dice and treasure chest cards.
C) The special action procedures are the special abilities for each player.
D) The resolving action procedure is to enter the underwater kingdom of Atlantis.
E) The explicit rules of the game are
4. A) Our Resources are pieces, cards, dice, and the board.
B) To further the game and provide both challenges and benefits for players
c) Our resources are not scarce (TC every 10 spaces)
5. The game mechanics used in “Race To Atlantis” are:
-Turn/Move
-Randomness
-Catch-up
-Victory
6) a)
i.Opponent= the other plays are your opponents
ii. The obstacles are the whirlpools and negative treasure chest cards.
iii.The harpoonists are chasing then poor animals, and the animals are escaping to the underwater kingdom of Atlantis.
7)
a) our game boundaries are the amount of spaces you have to roll because of dice, treasure chests, and the restrictions of the board/path you follow.
b) What seperates our game from real life is it is an underwater race and we are not sea creatures, and also fictional citiy and design.
8)
a) The winner is determined by crossing the finish line first. (Atlantis)
b) This game is a non-zero sum game, because there is a winner.
9)
a) We will incorporate dice as our Sense of randomness through cards and dice
B) The primary objective for our game is to get to “Atlantis”, the finish point.
C) There are no secondary objectives.
2. A) Player Interaction: Multiplayer v. Game
3. A) The starting action procedures of the game is to take the game out of the box and set it up.
B) The progression of action procedures is dependent on the dice and treasure chest cards.
C) The special action procedures are the special abilities for each player.
D) The resolving action procedure is to enter the underwater kingdom of Atlantis.
E) The explicit rules of the game are
4. A) Our Resources are pieces, cards, dice, and the board.
B) To further the game and provide both challenges and benefits for players
c) Our resources are not scarce (TC every 10 spaces)
5. The game mechanics used in “Race To Atlantis” are:
-Turn/Move
-Randomness
-Catch-up
-Victory
6) a)
i.Opponent= the other plays are your opponents
ii. The obstacles are the whirlpools and negative treasure chest cards.
iii.The harpoonists are chasing then poor animals, and the animals are escaping to the underwater kingdom of Atlantis.
7)
a) our game boundaries are the amount of spaces you have to roll because of dice, treasure chests, and the restrictions of the board/path you follow.
b) What seperates our game from real life is it is an underwater race and we are not sea creatures, and also fictional citiy and design.
8)
a) The winner is determined by crossing the finish line first. (Atlantis)
b) This game is a non-zero sum game, because there is a winner.
9)
a) We will incorporate dice as our Sense of randomness through cards and dice